Interaktion mit großen Displays
Abstract: Display walls are turning personal
Just a decade ago, display walls were available only to the military and a few research organizations. But things have changed. The prices of digital projectors have dropped and operating systems have learned to drive multi display installations from a single PC. As a result, a broad audience of casual users has started to create, use, and benefit from large personal displays. The display setups they create range from dual-monitor setups to stitched projections and table-top displays.
The new user base, however, comes with its own requirements. While the early display walls were often used with only a single, highly customized application, today's casual users expect their large displays to run a broad range of applications including standard operating systems, productivity applications, and interactive games.
But the attempt to transfer these applications from the desktop to a large display fails in a variety of ways. The reason is that the fundamental interaction concepts they are based on were designed for the desktop, not a display wall. When transferred to a large display, users have trouble reaching display content, manipulating display content precisely, and keeping track of windows and input devices. Fatigue becomes a major issue.
In this talk, I present a selection of large display projects from my past six years at Xerox PARC and Microsoft Research. I will present display hardware and input device prototypes, as well as interaction and visualization techniques that help users interact with this promising new class of display systems.
More information at www.patrickbaudisch.com/projects
Just a decade ago, display walls were available only to the military and a few research organizations. But things have changed. The prices of digital projectors have dropped and operating systems have learned to drive multi display installations from a single PC. As a result, a broad audience of casual users has started to create, use, and benefit from large personal displays. The display setups they create range from dual-monitor setups to stitched projections and table-top displays.
The new user base, however, comes with its own requirements. While the early display walls were often used with only a single, highly customized application, today's casual users expect their large displays to run a broad range of applications including standard operating systems, productivity applications, and interactive games.
But the attempt to transfer these applications from the desktop to a large display fails in a variety of ways. The reason is that the fundamental interaction concepts they are based on were designed for the desktop, not a display wall. When transferred to a large display, users have trouble reaching display content, manipulating display content precisely, and keeping track of windows and input devices. Fatigue becomes a major issue.
In this talk, I present a selection of large display projects from my past six years at Xerox PARC and Microsoft Research. I will present display hardware and input device prototypes, as well as interaction and visualization techniques that help users interact with this promising new class of display systems.
More information at www.patrickbaudisch.com/projects
Kurzbiographie Dr. Baudisch
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Patrick Baudisch forscht bei Microsoft Research in der Gruppe für adaptive Systeme und Interaktion auf dem Gebiet der Mensch-Maschine-Kommunikation. Zudem hat er eine Gastprofessur für Informatik an der University of Washington inne. Der Fokus seiner wissenschaftlichen Arbeit liegt auf Interaktionstechniken für wandgroße Displays, sowie Visualisierungstechniken die es Benutzern ermöglichen mit großen Dokumenten auf Geräten mit kleinen Displays zu arbeiten. Vor Microsoft Research war Patrick Baudisch bei Xerox PARC und Fraunhofer-IPSI beschäftigt. Er hält einen Doktortitel der Informatik an der Technischen Universität Darmstadt. Das Thema der Arbeit sind Benutzeroberflächen für Informationsfiltersysteme.





